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Each of the eighteen skills is a learned ability the effectiveness of each skill is determined by a percentage value. Two other statistics set during character creation are skills and traits. Each statistic may range from one to ten, provided their sum does not exceed 40. Luck determines the likelihood of various events and whether they are helpful or harmful. Agility adjusts many combat statistics, including the number of actions the player can perform per combat turn. Intelligence affects the number of available dialogue choices and the number of skills the Vault Dweller can learn. Charisma determines how well the player can communicate with other characters without resorting to violence. Endurance affects the player's hit points (HP) and resistance against status effects. Perception determines how detailed objects are upon examination and how far the player's weapons can shoot. Strength determines what weapons a player can carry and the damage inflicted by melee weapons. The protagonist, known as the Vault Dweller, has seven primary statistics, governed by a system known as SPECIAL: strength, perception, endurance, charisma, intelligence, agility, and luck. The player begins Fallout by selecting one of three characters, or one with player-customized attributes.
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Gameplay Character creation įallout is a role-playing video game.
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It spawned a successful series of sequels and spin-offs, the rights to which were purchased in 2007 by Bethesda Softworks. Fallout was a commercial success, selling 600,000 units worldwide, and developed a strong fan following. Among other games, Fallout has been credited for renewing consumer interest in the role-playing video genre due to its setting, as well as its open-ended plot and gameplay. It won "Role-Playing Game of the Year" from both GameSpot and Computer Games Magazine, and was nominated by the Academy of Interactive Arts & Sciences at the Spotlight Awards.
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It was released in North America in October 1997 and later in Europe, with modifications to comply with the European market.įallout received critical acclaim upon release, being praised for its open-ended gameplay, character system, plot, and perceived original setting, and is now often listed among the greatest video games of all time.
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The game's quests were intentionally made morally ambiguous. Considered the spiritual successor to Interplay's 1988 role-playing video game Wasteland, Fallout drew artistic inspiration from 1950s literature and media emblematic of the Atomic Age. Although Interplay initially gave the game little attention, development would ultimately cost $3 million and employ up to thirty people.
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After a period of collaboration between the companies, the license was eventually dropped (Interplay citing creative differences-Steve Jackson objected to the game's excessive violence) Cain and designer Christopher Taylor then created a new character customization scheme, known as SPECIAL. It began as a game engine framework, inspired by tabletop role-playing game GURPS published by Steve Jackson Games.
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The game's combat is turn-based the player can perform actions on each turn until their action points are depleted.įallout 's main creator, Tim Cain, worked on it at Interplay as early as 1994. Gameplay revolves around exploring the wasteland and interacting with other survivors, some of whom give the player missions. After customizing their character, the player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. In a mid-22nd century post-apocalyptic and retro-futuristic world, decades after a global nuclear war, Fallout 's protagonist, the Vault Dweller, inhabits an underground nuclear shelter called Vault 13. Fallout: A Post Nuclear Role Playing Game is a role-playing video game developed and published by Interplay Productions.
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